![]() ![]() ![]() These monsters greatly surpassed every other with their skills, stats and what not (their designs were lacking though. However, a new wave of Legendary types of monsters arrived (not VIPs) which were locked behind a paywall: Nemesis, Forsakens and others. Very rarely could a single monster rip apart whole teams single-handedly. Of course, Worker Hulk, Lagerchaun, Hayman and most Breedables were as useful as the puppets used when showcasing new monster's special attack, but most others were at the same level. What I found amazing about old Monster Legends was the variety of Legendary monsters which were all more or less balanced. Social Point's way of balancing the game: recycling I quit when the Cosmic Era ended, and I'm glad I did. I remember I started playing as a kid when the fire island was a thing (remember that event where you could get Ao Loong?), and kept playing irregularly until the Mythics arrived, where I took it somewhat seriously. This sort of essay will essentially touch all aspects which are weak (in my opinion) about Monster Legends and why, as a result, ended up on me quitting despite how much nostalgia I have for the game. ![]()
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